using System;
using System.Collections.Generic;
using System.Text;

namespace PBR
{
    /// <summary>
    /// Contains the set of brushes used by the scene
    /// The brushes are each unique and stored in a mip-map structure
    /// Brushes are selected based upon the vector field curvature
    /// </summary>
    class BrushSet
    {
        #region Member Variables
        
        public const int NUMBRUSHES = 5;

        public BrushSet[] BrushPallete;
        
        #endregion

        /// <summary>
        /// Constructor
        /// </summary>
        public BrushSet(BrushSet[] brushPallete)
        {
            BrushPallete = brushPallete;
        }

        
        

    }
}
